PROBLEMS

SOLUTIONS

Not accurate

Two players might be rated the same, but their skill level could be dramatically different.

Precise

Like the rating system used in chess, it uses a mathematical algorithm.

Geographically biased

The skill level of a 4.0 player in one region may be very different from a 4.0 player in another region.

Universal

Players are part of one global ratings network, which is based entirely based on match results.

"Slow updates"

It takes a long time for a player's rating to change.

"Immediate updates"

Ratings update immediately based on actual results.

Subjective

Ratings assigned to players are open to interpretaion and don't self-correct through match results.

Objective

Software using a mathematical algorithm determines updated ratings; human judgment never enters the picture.

Discourages off-rated partnerships

Players who might want to team up often don't when there is a significant variance in their ratings.

Partner variations

The software factors in the individual rates, so players can partner with anyone - regardless of rating.

Unbalanced brackets/seeding

Uneven and unbalanced brackets have created many challanges in past.

Balanced brackets and seeding

Organizes and streamlines tournaments in a logical way, making them more fair and easy to manage.

Not engaging

There's nothing really exciting; it doesn't drive, motivate, or inspire players.

Get fired up!

Players can monitor the changes as they happen and track their progress with accurate ratings!